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Resident - Resident evil cheats and resident evil 1.

Evil - Immorality, wickedness, iniquity -- morally objectionable behavior

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Change Clothes.
Finish the game rescuing both of the other characters and you will get the special key. Now go into the room with the big mirror which i next to the room eith the double blue doorson the ground floorof the mansion. Explore in here and you will use the special key to enter a wardrobe where you can change the clothes.

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Resident Evil Cheats and Resident Evil Codes.

Double items.
Highlight the "Arrange" option on the game mode screen and hold Right until that option turns green. Begin game play and double the normal amount of ink ribbons and ammunition will be available. Note: This does not effect other items, such as health sprays or herbs.

Killing Plant 42.
Chris can save ammunition when fighting Plant 42 by using the combat knife. Only about a dozen hits with the knife are needed to kill it.

Logging onto the computer.
To log in to the computer in the lab, and unlock the areas B1 and B2, use the following passwords.

1st - John
2nd - Ada
3rd - Mole

Auto aim.
Instead of having to turn around manually to shoot the zombies, hold R1 and your character will automatically aim their gun at the nearest zombie/danger. Tap L1 while continuing to hold R1 to have your character re-adjust his or her aim. This is a much faster way to fight quick enemies, and saves ammunition from missed shots.

Getting the Star Crest.
Go to the hall with the numerous paintings and crows. Put the switches behind the paintings in the following order: new born baby; infant; lively boy; young man; middle-aged man; bold looking old man.

Save ammunition as Jill.
When playing as Jill, do not shoot the first zombie that is standing over Kenneth's body. Instead, run into the dining room. Barry will speak to Jill before the zombie comes though the door. Barry will shoot it three times, blowing off its head.

Save ammunition as Jill or Chris.
Stand behind the statue in the room above the dining room. When the zombies come up on the other side, they will try to walk through the statue leaving you free to knife them to death.

Saving herbs.
If herbs are not needed immediately when found, take some time to transport them to one of the Boxes. If you need to use them later, you will know where to find them.

Game Counter.
Complete the game one time. After you finish the game and restart, save over the old game, and you will get the "Next Game" along with 00-00 (meaning the start of a second game).

Checking Zombies.
If you are not sure if a zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.

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Resident Evil Codes and Cheats.

Explorer Codes For Resident Evil PAL Version.
Infinite Health.
Start With The Rocket Launcher.
Infinite Bullets In Beretta.
Infinite Ink Ribbons.
Possess Colt Rifle.

Resident Evil Cheats.

Barry Cursing.
At the beginning of the game enter the dining room and then leave. Right after that go back and look at the blood. Then walk over to the clock and a zombie comes out and barry curses it and kills it.

Rocket Launcher.
Finish the game under 3 hours to get a rocket launcher with unlimited ammo.

Resident Evil Tips.
Entering a tall room you'll find a shotgun hanging by two hooks on the wall Only take this gun if you have the broken shotgun to replace it with, otherwise the empty hooks will trigger a mechanism which causes the floor to rise to the ceiling, and you'll lose access to that room for the remainder of the game.

Towards the end of the game you come across two books - one red, one blue.One book is found in the study in the first mansion, and the second is found behind one of the rolling boulders. Examine both books, and as the books rotate, make sure that the page leaves are facing you. Press the 'Examine' button again - the books will open, revealing small emblems contained inside. These emblems must be placed at each end of the pond to reveal a stairway leading to the last level.

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